Blog posts exploring the concept "RAII"
← Back to all tagsBlog posts exploring the concept "RAII"
← Back to all tagsModern computing systems present a fundamental paradox: while processor speeds have increased exponentially, memory latency improvements have been modest, creating an ever-widening performance gap. This disparity manifests most acutely in the cache hierarchy, where the difference between an L1 cache hit (approximately 4 cycles) and main memory access (200+ cycles) represents a fifty-fold performance penalty. For systems pursuing native performance without runtime overhead, understanding and exploiting cache behavior becomes not merely an optimization, but an architectural imperative.
Read More
As we’ve established in previous entries, FidelityUI’s zero-allocation approach provides an elegant solution for embedded systems and many desktop applications. But what happens when your application grows beyond simple UI interactions? When you need to coordinate complex business logic, handle concurrent operations, and manage sophisticated rendering pipelines? This is where the Olivier actor model and Prospero orchestration layer transform FidelityUI from a capable UI framework into a comprehensive application architecture that scales to distributed systems, all while maintaining deterministic memory management through RAII (Resource Acquisition Is Initialization) principles.
Read More
In our work to bring F# to systems programming, we’re pursuing a vision of deterministic memory management outside the familiar boundaries of managed runtimes. For developers who have only known automatic memory management as an omnipresent runtime service, the concept we’re pursuing - applying RAII (Resource Acquisition Is Initialization) principles to actor-based systems - represents a significant departure from established patterns. Our current research focuses on how three complementary systems work together: RAII-based arena allocation, the Olivier actor model we’re developing, and our proposed Prospero orchestration layer.
Read More