Blog posts related to the .NET/F# concept "Byref"
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← Back to all tagsThe “byref problem” in .NET represents one of the most fundamental performance bottlenecks in managed programming languages. While seemingly technical, this limitation cascades through entire application architectures, not only hijacking developer productivity but also forcing them into defensive copying patterns that can devastate performance in memory-intensive applications. The Fidelity framework doesn’t just solve this problem; our designs transform the limitation into the foundation for an entirely new approach to systems programming that maintains functional programming elegance while delivering hardware-level performance.
Read MoreHere at SpeakEZ we’re rethinking how developers interact with memory management in systems programming. The conventional wisdom suggests we face a stark choice: embrace the ubiquitous memory burdens of Rust or abdicate all memory concerns and accept the performance penalties of garbage collection. We believe there’s a better way. Mandatory vs. Optional Memory Management Rust’s borrow checker has revolutionized systems programming by statically preventing memory safety issues, but it comes at a significant cost: every line of code must consider ownership and borrowing.
Read MoreIn our work to bring F# to systems programming, we’re pursuing a vision of deterministic memory management outside the familiar boundaries of managed runtimes. For developers who have only known automatic memory management as an omnipresent runtime service, the concept we’re pursuing - applying RAII (Resource Acquisition Is Initialization) principles to actor-based systems - represents a significant departure from established patterns. Our current research focuses on how three complementary systems work together: RAII-based arena allocation, the Olivier actor model we’re developing, and our proposed Prospero orchestration layer.
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