Blog posts discussing the technical implementation detail "IR"
← Back to all tagsBlog posts discussing the technical implementation detail "IR"
← Back to all tagsIn 1998, Andrew Appel published a paper that heralded a change to how we should think about compiler design. “SSA is Functional Programming” demonstrated that Static Single-Assignment form, the intermediate representation at the heart of modern optimizing compilers, is exactly equivalent to functional programming with nested lexical scope. This insight has profound implications as we enter a new era of hardware-software co-design. At SpeakEZ, this revelation validates our approach with the Fidelity framework more than 25 years after its first publication: lowering F# to native code through MLIR isn’t just possible, it’s aligned to the fundamental structure of well-principled compilation.
Read MoreHere at SpeakEZ we’re rethinking how developers interact with memory management in systems programming. The conventional wisdom suggests we face a stark choice: embrace the ubiquitous memory burdens of Rust or abdicate all memory concerns and accept the performance penalties of garbage collection. We believe there’s a better way. Mandatory vs. Optional Memory Management Rust’s borrow checker has revolutionized systems programming by statically preventing memory safety issues, but it comes at a significant cost: every line of code must consider ownership and borrowing.
Read MoreFor .NET developers, the term “frontend” already carries rich meaning. It might evoke XAML-based technologies like WPF or UWP, the hybrid approach of Blazor, or perhaps JavaScript visualization frameworks such as Angular, Vue or React. Within the .NET ecosystem, “frontend” generally refers to user interface technologies - the presentation layer of applications. When that same .NET developer encounters terminology like “MLIR C/C++ Frontend Working Group,” something doesn’t quite compute. This clearly isn’t referring to user interfaces or presentation technologies.
Read MoreIn our work to bring F# to systems programming, we’re pursuing a vision of deterministic memory management outside the familiar boundaries of managed runtimes. For developers who have only known automatic memory management as an omnipresent runtime service, the concept we’re pursuing - applying RAII (Resource Acquisition Is Initialization) principles to actor-based systems - represents a significant departure from established patterns. Our current research focuses on how three complementary systems work together: RAII-based arena allocation, the Olivier actor model we’re developing, and our proposed Prospero orchestration layer.
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